AI Insights · Timothy · October 2024
Top 5 Cartoon Fantasy Games on iOS in South America Q3 2024
Explore the performance trends of the leading cartoon fantasy games on iOS in South America during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the top cartoon fantasy games on iOS in South America showed varied performances in terms of downloads, revenue, and active users. Let's delve into the data for these popular games.
Candy Crush Saga from King maintained a consistent weekly revenue, peaking at around $205K in late July. Weekly downloads fluctuated slightly, with a notable rise reaching approximately 48.6K in the last week of September. The game also experienced a modest increase in weekly active users, peaking at around 263K towards the end of September.
Pokémon GO by Niantic, Inc. had an interesting revenue trajectory, starting with $44K and witnessing a peak at roughly $126K in the second week of July. Downloads were more stable, peaking at 29K in early July, while the active user base demonstrated a steady increase, reaching over 513K in early September before stabilizing around 467K by the end of the quarter.
Candy Crush Soda Saga, another title from King, showed steady weekly revenue, peaking slightly above $43K in mid-September. The downloads saw a significant decline over the quarter, starting at 3.7K and dropping to just over 1.1K by the end of September. Active users slightly decreased from 85.6K to around 76.2K over the same period.
Toon Blast by Peak Games witnessed a consistent revenue stream, with peaks around $42K in mid-August. Downloads experienced a notable spike to approximately 14.8K in late September. Active users showed a slight decline, starting at nearly 30K and ending at 25.3K by the close of the quarter.
Toy Blast, also from Peak Games, maintained a steady revenue pattern, peaking at just under $19.5K in late August. Downloads were minimal, with a significant drop from 745 in the first week to 26 by the end of September. Meanwhile, active users showed some variability, peaking at approximately 48.3K in late August before settling at around 35.6K by quarter's end.
These insights are based on data from Sensor Tower, where you can find more in-depth analysis and trends for these popular games.